<html>
<head>
<title></title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>

<body bgcolor="#333333" text="#FFFFFF" link="#00FF00" vlink="#FF0000" alink="#0000FF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0">


<!-- ------------------ -->
<!-- Start How to Fight -->
<!-- ------------------ -->
<P quick_help_events="next"
   quick_help_link  ="ah:context_help&target=ui:interface:target&text=uiTargetTitle">
	Start by selecting your opponent. To do this, simply click on the character in the scene that you wish to attack.
	Once you have done this, your target appears in
	<a href="ah:context_help&target=ui:interface:target&text=uiTargetTitle">this window</a>.

	<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- -------------- -->
<!-- Target & Radar -->
<!-- -------------- -->
<P quick_help_events="next"
   quick_help_link="ah:context_help&target=ui:interface:radar&text=uimwRadar">
	You can also look on the
	<a href="ah:context_help&target=ui:interface:radar&text=uimwRadar">Radar</a>.
	This is the green dot.

	<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ---------------- -->
<!-- Target & Compass -->
<!-- ---------------- -->
<P quick_help_events="next"
   quick_help_link="ah:context_help&target=ui:interface:compass&text=uimwCompas">
	The opponent's direction can also be located using the 
	<a href="ah:context_help&target=ui:interface:compass&text=uimwCompas">Compass</a>.
	To do this, do a right click on the 
	<a href="ah:context_help&target=ui:interface:compass&text=uimwCompas">Compass</a>
	and select the name of your target.

	<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ------------ -->
<!-- Simple Fight -->
<!-- ------------ -->
<P quick_help_events="next">
	From here on you can fight. Simply click on
	<A z_action_shortcut = "toggle_combat"></A>
	or do a right click on your mouse and select ATTACK
	(this is not always present as not everybody can be	attacked).

	<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ------- -->
<!-- Weapons -->
<!-- ------- -->
<P quick_help_events="next"
   quick_help_link="ah:context_help&target=ui:interface:gestionsets&text=uimwHands">
	It is now possible to change weapons using this 
	<a href="ah:context_help&target=ui:interface:gestionsets&text=uimwHands">window</a>.

	<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ------------------ -->
<!-- Weapons Right Hand -->
<!-- ------------------ -->
<P quick_help_events="next"
   quick_help_link="ah:context_help&target=ui:interface:gestionsets:hands:handr&text=">
	Do a left click on your mouse on 
	<a href="ah:context_help&target=ui:interface:gestionsets:hands:handr&text=">this button</a>
	to display the list of weapons at your disposal.
	Note : this list will be empty if you have no weapons.

	<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ----------------- -->
<!-- Weapons Left Hand -->
<!-- ----------------- -->
<P quick_help_events="next"
   quick_help_link="ah:context_help&target=ui:interface:gestionsets:hands:handl&text=">
	In the same way, you can change your left hand weapon by pressing
	<a href="ah:context_help&target=ui:interface:gestionsets:hands:handl&text=">HERE</a>.
	As above nothing will happen if you have no left hand weapons.

	<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ------- -->
<!-- Actions -->
<!-- ------- -->
<P quick_help_events="next"
   quick_help_link="ah:context_help&target=ui:interface:gestionsets:shortcuts&text=uiActionShortcuts">
	You can attack using actions other than those proposed by default.
	For this you will need to have combat actions memorized in the
	<a href="ah:context_help&target=ui:interface:gestionsets:shortcuts&text=uiActionShortcuts">Action Window</a>.
	There is a single<a href="ah:context_help&target=ui:interface:gestionsets:shortcuts:s0&text=">slot</a>
	for each combat action.
	The background of the icon for these combat actions is composed of the following image <br>
	<img src="qh_mf_back.tga">combat</img>
	<br>

	<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ------------ -->
<!-- Memorisation -->
<!-- ------------ -->
<P quick_help_events="next">
	Check that you have at least one memorized combat action.
	If you haven't, then start by memorizing one 
	(<br><a href="qh_memorize.html">more info</a>).

	<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ---------- -->
<!-- Activation -->
<!-- ---------- -->
<P quick_help_events="next">
	Once you have memorized at least one combat action,
	just click on it in order to go into combat mode
	and activate the combat action in question.
	A small icon will appear indicating that the action will be the next to be executed.

	<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ----- -->
<!-- Cycle -->
<!-- ----- -->
<P quick_help_events="next">
	To cycle the action then just click on it again.
	A new icon will appear indicating that this action is activated in cycles
	(you can only cycle one action at a time).

	<br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>
<!-- ------ -->
<!-- Finish -->
<!-- ------ -->
<P quick_help_events="">
	Now you know the rudiments of fighting.
	<br><a href="qh_fight.html">-- Start again --</a>
</P>


</body>
</html>
